Session 1

The players found themselves in the city of Essenheim, a cross roads and major city of the human realms. They obtained a contract from the local mercenary guild, stocked up on equipment and headed off to the town of Wheldrake. Passing the town of Calfield, obtaining information of what is to come, the players find that Wheldrake is plagued problems, and that the lord of the town a Ser Estion may have an issue with the Aasimar.

Further down the road closer to Wheldrake, the players encountered a messenger in the night. After a short chase the players brutally captured the messenger, to find out that he was a messenger from Wheldrake on his way to Essenheim to deliver a contract identical to the the one the players had taken. The messenger eventually met an unfortunate fate, and the players continued to Wheldrake.

Upon entering Wheldrake, the players were greeted by fog, nearly unnatural. Proceeding to find refuge in a local tavern, the players then discovered that the fog is indeed not natural, but instead of magical origins.